Swords & Science Character Generation Roles Wastelands Warrior Ruins Raider Scholar of the Ancients Plant Man Cat Man Beast Man Explore Talk Fight Lore HP per level Warrior +1 +2 -2 6 Raider +2 +1 +1 +1 4 Scholar -1 -1 +2 2 Catman +2 -1 +1 -1 3 Beastman +1 -2 +2 -2 7 Plantman -1 -3 -1 -2 9 Base Mechanic Roll 1d12 + bonus + level. Beat the GM’s die. Social Interaction GM sets the difficulty or rolls 2d6 Multiple attempts are possible but -1 for each failure Reaction ranges from friendly/helpful to hostile/aggressive. Exploration GM sets the difficulty or rolls 2d6 Multiple attempts are possible but potential damage (difference between die rolls) for each attempt. Other options for failure: Wandering monster roll Adventure clock advances Consume resources Combat GM and player both roll 1d12 + bonus + level. Difference in rolls is damage done to the one who rolls lower. With ranged combat, if only one side is armed with ranged weapons, they do not take damage whateve...