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Swords & Science

  Swords & Science Character Generation Roles Wastelands Warrior Ruins Raider Scholar of the Ancients Plant Man Cat Man Beast Man Explore Talk Fight Lore HP per level Warrior +1 +2 -2 6 Raider +2 +1 +1 +1 4 Scholar -1 -1 +2 2 Catman +2 -1 +1 -1 3 Beastman +1 -2 +2 -2 7 Plantman -1 -3 -1 -2 9 Base Mechanic Roll 1d12 + bonus + level.  Beat the GM’s die. Social Interaction GM sets the difficulty or rolls 2d6 Multiple attempts are possible but -1 for each failure Reaction ranges from friendly/helpful to hostile/aggressive. Exploration GM sets the difficulty or rolls 2d6 Multiple attempts are possible but potential damage (difference between die rolls) for each attempt. Other options for failure: Wandering monster roll Adventure clock advances Consume resources Combat GM and player both roll 1d12 + bonus + level.  Difference in rolls is damage done to the one who rolls lower. With ranged combat, if only one side is armed with ranged weapons, they do not take damage whatever their roll.
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Eye of the Gorgon: Character Creation

  EYE OF THE GORGON: Character Creation Character creation rules for my Sword & Sorcery game. Abilities: Your character has 6 abilities STR DEX CON INT WIS CHA Abilities vary from -3 to +3 with 0 being average. Roles: Warrior - wandering mercenaries who live by the blade Rogue - specialists, adventurers and opportunists; tomb robbers and explorers Sorcerer - delves into knowledge best left buried, channels chaos into spells, makes pacts with spirits and powers Cultist - attracts followers to their cause, channels the power of an ancient and/or alien god Choose a background: Sword and Sorcery games are focused on humans but the humans in the settings often come from very diverse backgrounds. Their geographic origin and ethnicity adds a distinctive flavor to the setting. In addition there is a relatively broad range of levels of civilization, from sophisticated city-states to primitive warbands: Origin Cultural shorthand Civilization Attribute bonus Classes available Lost valley, un