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Swords & Science

  Swords & Science Character Generation Roles Wastelands Warrior Ruins Raider Scholar of the Ancients Plant Man Cat Man Beast Man Explore Talk Fight Lore HP per level Warrior +1 +2 -2 6 Raider +2 +1 +1 +1 4 Scholar -1 -1 +2 2 Catman +2 -1 +1 -1 3 Beastman +1 -2 +2 -2 7 Plantman -1 -3 -1 -2 9 Base Mechanic Roll 1d12 + bonus + level.  Beat the GM’s die. Social Interaction GM sets the difficulty or rolls 2d6 Multiple attempts are possible but -1 for each failure Reaction ranges from friendly/helpful to hostile/aggressive. Exploration GM sets the difficulty or rolls 2d6 Multiple attempts are possible but potential damage (difference between die rolls) for each attempt. Other options for failure: Wandering monster roll Adventure clock advances Consume resources Combat GM and player both roll 1d12 + bonus + level.  Difference in rolls is damage done to the one who rolls lower. With ranged combat, if only one side is armed with ranged weapons, they do not take damage whateve...
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Eye of the Gorgon: Character Creation

  EYE OF THE GORGON: Character Creation Character creation rules for my Sword & Sorcery game. Abilities: Your character has 6 abilities STR DEX CON INT WIS CHA Abilities vary from -3 to +3 with 0 being average. Roles: Warrior - wandering mercenaries who live by the blade Rogue - specialists, adventurers and opportunists; tomb robbers and explorers Sorcerer - delves into knowledge best left buried, channels chaos into spells, makes pacts with spirits and powers Cultist - attracts followers to their cause, channels the power of an ancient and/or alien god Choose a background: Sword and Sorcery games are focused on humans but the humans in the settings often come from very diverse backgrounds. Their geographic origin and ethnicity adds a distinctive flavor to the setting. In addition there is a relatively broad range of levels of civilization, from sophisticated city-states to primitive warbands: Origin Cultural shorthand Civilization Attribute bonus Classes available Lost valley...