Skip to main content

Eye of the Gorgon: Character Creation

 

EYE OF THE GORGON: Character Creation

Character creation rules for my Sword & Sorcery game.

Abilities:

Your character has 6 abilities
  • STR
  • DEX
  • CON
  • INT
  • WIS
  • CHA
Abilities vary from -3 to +3 with 0 being average.

Roles:

  • Warrior - wandering mercenaries who live by the blade
  • Rogue - specialists, adventurers and opportunists; tomb robbers and explorers
  • Sorcerer - delves into knowledge best left buried, channels chaos into spells, makes pacts with spirits and powers
  • Cultist - attracts followers to their cause, channels the power of an ancient and/or alien god

Choose a background:

Sword and Sorcery games are focused on humans but the humans in the settings often come from very diverse backgrounds. Their geographic origin and ethnicity adds a distinctive flavor to the setting. In addition there is a relatively broad range of levels of civilization, from sophisticated city-states to primitive warbands:


Origin

Cultural shorthand

Civilization

Attribute bonus

Classes available

Lost valley, undiscovered island, etc.

Neanderthal

Bestial

+2 STR,  -1 DEX, +2 CON, -1 INT, -2 CHA

Warrior or Cultist

or Warrior/Cultist multi class

Forest, plains, mountains,

swamps, desert, seas, etc.

Picts

Savage

+1 DEX, +1 CON, -1 INT, -1 CHA

Warrior, Rogue or Cultist;

Can multi-class any combination

Western Barbarians

Proto-Celtic

Barbaric

+1 STR, +1 CON, -1 INT, -1 CHA

Warrior, Rogue

or Warrior/Rogue multiclass

Northern Barbarians

Cimmerian

Southern Barbarians

Proto-Kushite

Northeastern Barbarians

Scythian

Southwestern Barbarians

Amazons

Southeastern Barbarians

Proto-Thamud

Northwestern Barbarians

Thracian

Kronos

Mycenaean

Civilized/Barbaric

+1 STR, +1 CON, -1 WIS, -1 CHA

Any single class

Byblos

Proto-Phoenician

Civilized

-1 STR, -1 CON, +1 INT, +1 CHA

Any single class

Akamati / The Alabaster City

Ancient Egyptian

Civilized

Akamati / City of the Scepter

Decadent

-2 STR, -2 CON, +2 INT, +1 WIS, +1 CHA

Cultist, Sorcerer, Rogue

or any multiclass combination

Ki-En-Gi / Ur

Ancient Sumerian

Decadent

-1 STR, -1 CON, +1 WIS, +1 CHA

Any

Labrys

Minoan

Decadent

-1 STR, -1 DEX, -1 CON, +1 WIS, +2 CHA

Cultist or Warrior

Ancient ruin, lost city,

caverns beneath the earth, etc.

Melnibone, Xuchotl, Gollum, Xuthal,

Opar, Xapur, Pool of the Black One

Degenerate

-2 STR, +1 DEX, -2 CON, +2 INT, +1 WIS

Warrior, Cultist, Rogue, 

Sorcerer or any multi-class


Bestial - primitive bands of hunter gatherers, something akin to Neanderthals or similarly archaic humans. They tend to come from isolated regions far from civilization. Their level of tool use is typically, stone, bone, wood and horn. They may be found in lost valleys or caves in rugged mountains or burrows in deserted hills. They have some aspect of the animal still in them, the way they move or smell the air or eat raw carrion.
Savage - tribal hunter gatherers. They can manufacture sophisticated tools and weapons of stone, bone or wood and often own a few copper items they have acquired via trade networks.
Barbaric - often organized into clans and engaged in farming, hunting, or herding. They are able to manufacture copper weapons and implements, gold and silver jewelry and ornaments and will have access to bronze tools and implements via trade networks.
Civilized - the ‘younger’ city-states, with rising prosperity, sophistication and specialization. Dedicated craftsmen are generally organized under the king or high priest in a ‘palace economy’. They know the secrets of forging bronze.
Decadent - the older cities where the elite classes while away their lives consuming exotic foods, imbibing rare wines and rarer drugs, appreciating sophisticated arts but at a loss to some of their vitality, passion, purpose, creativity. Often their lifestyles can only be supported by a large slave class.
Degenerate - People from lost civilizations that have fallen to ruin when the society could no longer support their excesses. They may come from cities that are half in ruins being reclaimed by the surrounding jungle or from strange underground complexes carved from bedrock or huge empty palace cities eerily lit with magical gems. Often they have a touch of the uncanny about them, a strange tint to their skin, a pronounced facial features, hunched postures or abnormally tall and slender bodies, lambent eyes, slit pupils or fang like teeth, a lack of hair, nails, ears or nose.

Comments

Popular posts from this blog

Chaoses Limb: How is it different from Holmes Basic?

Chaoses Limb Chaoses Limb is an OSR retro-clone based on the Holmes Basic Dungeons and Dragons version (~0e). Changes made to the original Holmes Edition: Changes to make it ‘more’ OSR: Race as Class: One of the attributes of 0e is that demihumans have predefined races with the elf being the prime example, combining both fighter and magic user.  I have extended that concept to dwarfs and halflings making halflings multi-class fighter and thief and dwarf multi-class fighter and cleric. The choice for halfling makes sense given his Hobbit origins and Bilbo Baggins the Burglar.  For the dwarf, other than the fact there weren’t many unique combinations left, having some spell use for the dwarf felt like it hearkened back to the dwarfs of myths and fairy tales that predated Tolkien. Zero to Hero: OSR characters start as weak unremarkable characters and only become heroes after many challenges and obstacles have been overcome.  I modified the level progre...