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Swords & Science

  Swords & Science Character Generation Roles Wastelands Warrior Ruins Raider Scholar of the Ancients Plant Man Cat Man Beast Man Explore Talk Fight Lore HP per level Warrior +1 +2 -2 6 Raider +2 +1 +1 +1 4 Scholar -1 -1 +2 2 Catman +2 -1 +1 -1 3 Beastman +1 -2 +2 -2 7 Plantman -1 -3 -1 -2 9 Base Mechanic Roll 1d12 + bonus + level.  Beat the GM’s die. Social Interaction GM sets the difficulty or rolls 2d6 Multiple attempts are possible but -1 for each failure Reaction ranges from friendly/helpful to hostile/aggressive. Exploration GM sets the difficulty or rolls 2d6 Multiple attempts are possible but potential damage (difference between die rolls) for each attempt. Other options for failure: Wandering monster roll Adventure clock advances Consume resources Combat GM and player both roll 1d12 + bonus + level.  Difference in rolls is damage done to the one who rolls lower. With ranged combat, if only one side is armed with ranged weapons, they do not take damage whatever their roll.